Spooky's Jump Scare Mansion Wiki
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Hello, I am Spooky! And this is my home. Can you, humble player, make it through a thousand rooms? Can you find, what lies at the end? Or is there even an end? Cuz I don't really know. Anyway, just.. just go.


Spooky is the titular deuteragonist as well as the main antagonist of Spooky's Jump Scare Mansion. She is the ghost of a girl who appears to possess a huge sum of power and governs the mansion of which the game takes place in. She appears to impact the events that have happened and will happen in the mansion.

Appearance

Spooky is a small, floating ghost, with light blue skin, black, oval-shaped eyes, and long, dark blue hair. She has rather simple, rounded features. In the base game, she wears a tattered, sleeveless, baby blue dress. Spooky can also be seen in several mini-games as sprites with very little change to her overall appearance, though she may be seen brandishing an oversized Bowie knife.

In Karamari Hospital, she looks the same during the first playthrough. However, upon replaying in New Game +, she now dons a pink nurse's gown with a white nurse's cap, stylistically reminiscent of the nurses' uniforms popular in the 1950s.

As a human, Spooky had the same simplistic, rounded facial features, and long blue hair. However, instead of the long, tattered blue dress, she wore a knee-length white dress, with little white shoes and pink socks.

Gameplay

The following information contains spoilers. To view them, click the [show] tag.

Story Mode

She greets the player at the beginning of the game and "congratulates" them every 250 rooms. She is not seen in any other rooms of the game and is likely the one who filled the mansion with the ghosts, monsters, and cardboard jump scares in the first place. She acts as some kind of guide to the player, as well as comic relief.

Spooky first appears as the player enters the mansion, introducing both herself and her home, challenging the player to see if they can survive one thousand rooms. She then breaks off of her speech to ponder if there even is an end to the haunted house, admitting that even she herself doesn't know and abruptly sends the player off before floating up through the ceiling.

At the 250th room, she appears to congratulate the player on their progress, sounding somewhat sarcastic and annoyed. She then leaves a present for them; it is a gift box, that, upon opening, reads "Look Behind You" on the inside. If the player looks back, several instances of Specimen 1 will pop out of the wall.

She appears yet again at the 500th room to comment on the player's progress, still sounding annoyed that they are "still here.", informing them that the next door has been "fixed up" for them, and then wishes the player luck (calling them a "little fleshy live one") before floating away again.

Spooky appears in Room 750, and proceeds to give the player "Infinite Stamina" as a reward for their progress. This makes the player unable to sprint for 10 rooms.

At Room 1000, the player finds themselves in a sunny, grassy field. However, the "sky" quickly crashes and Spooky appears before the player, looking irritated at the player's survival. Specimen 9's cry is then heard, causing Spooky to state that the player needs to complete one last challenge before they can escape.

Karamari Hospital

In the Karamari Hospital DLC, Spooky appears after the elevator crashes and mentions that she did not remember that the mansion included these rooms, and then leaves the player to explore the hospital. She reappears later and tells the player that the hospital is a lot bigger than she thought it would be. After wishing the player luck (calling them "recruit") she sinks into the floor. She appears for the final time when exiting the hospital and notes that the player forgot to find something inside the hospital. She then bids the player farewell and disappears yet again.

The Doll House

In The Doll House, Spooky will show up in the starting area after the player obtains the Winding Clock Key from the storage room. She will greet the player, mention that she had forgotten about the place the player's in and leaves to go check on something. She appears again in the Great Hall after the player obtains the GL Labs Keys. She claims to be helping the player by moving all the dolls (Husks) out of their way -- the dolls were moved right in front of the door the player has to exit through, clearly blocking their path. Finally, Spooky appears in the Seal Chamber, telling the player to leave. If the player refuses and moves forward, Spooky will claim that there's nothing for them there, asking them to leave again. After that she herself leaves.

If the player gets the good ending, Spooky will appear in the splash screen at the end of the DLC reunited with her parents.


Endless Mode

Although she is not physically present in Endless Mode, the player can find notes written by her in the randomly generated rooms.

Ending

The following information contains spoilers. To view them, click the [show] tag.

Good Ending

If the player uses their axe swings wisely before the boss battle with Specimen 9, the roof collapses on them when the battle ends. Spooky suddenly appears again, claiming that the protagonist died so tragically that they are now a ghost. After this, both the protagonist and Spooky float above the floor. The floor folds up to reveal the protagonist is standing on a ledge overlooking a huge room filled with Spooky's army of ghosts. Spooky appears on a large video screen in the center of the room, stating that her forces have finally reached the required number. She then states that her goal is to lead her army in a quest to stop people calling ghosts "cute" or "adorable." After this, the game ends.

Bad Ending

If the player swings their axe at enemies too many times (including Specimen 9's Boss form) they will get the bad ending. Instead of being crushed by the ceiling, the protagonist keeps swinging the axe at the boss, and the screen is slowly tinted red with each swing. Spooky then appears in a similar fashion to how she appears in the good ending, except this time, her dialogue is different. She congratulates the player and says it was interesting to see them swinging the axe around aimlessly. She then says she thinks they'll make a fine specimen. After this, the protagonist is shown dragging a bloody axe behind them, the screen reads "Bad Ending", and the game ends.


Audio

Story Mode

Spook phones 2
Sound Files
File Description
First encounter:
"Hello, I am Spooky! And this is my home. Can you, humble player, make it through a thousand rooms? Can you find, what lies at the end? Or is there even an end? Cuz I don't really know. Anyway, just.. just go."
Second encounter:
"So, you made it this far. That's uh... that's great! I shall grant you a gift! For your... progress. So uh.. So just keep going."
Third encounter:
"Well, here you are. Alive and... still here. You just keep on going, don't you? Well the next door has been fixed up for you. So enjoy, and keep moving on! You little... fleshy, live one."
Fourth encounter:
"O hai, I didn't think you'd make it this far. And you got an axe? Nice. Well congratulations! You're just about there... I think. Well I didn't really have a gift ready so... uh.. SHAAA! There you go, unlimited stamina. It'll never ever run out. So... See you later!"
Last encounter:
"Well you made it. Congratulations. I guess. Uh. Well... Oh! So, now you must pass one final test to prove your... Fortitude or dedication. Or something.."
Bad Ending:
"Congratulations! You did it! It was interesting, watching you swing your axe around like that. I know you'll make a fine specimen."
Good Ending:
"Well, you died... In a pretty tragic way too. Just tragic enough for you to become a ghost. Good job by the way, making it this far. So buckle up soldier because now I finally think we have enough troops to invade. The time has come, my loyal troops! No longer shall we be called cute or adorable. No longer will we be disregarded or ignored. For now, we are the most feared army in the world!"
Joke Ending:
"Congratulations you've done...it. You can go home now, and if anything changes, Uh, we'll... let you know. Bye."


Karamari Hospital

Spook phones 2
Sound Files
File Description
First encounter:
"I don't know how you got all the way down here. I didn't even remember there were rooms down here. Well, good luck!"
Second encounter:
"This place is much bigger, than I thought it would be. It's very... Interesting. Well keep going recruit, and I'm sure you'll make it out. Maybe..."
Final encounter:
"Oh, there you are! I guess there are still some hidden things down here. Well keep going... And we'll see what happens. Yeah... Cya later!"


Spooky's Dollhouse

Spook phones 2
Sound Files
File Description
First encounter:
"Oh hey! There you are. I was wondering where you were. I had forgotten about this place. So many tortured souls are here. Well anyway, I'm gonna go check on something, Cya later.
Second encounter:
"Oh hey... Uh... I was thinking, you might want some help. So, I moved all those dolls, out of the way! :D Well, have fun!
Final encounter 1:
"Oh hey... I don't like it here. You should probably just leave."
Final encounter 2:
"There's nothing for you here. Just leave."


Notes

Endless Mode

Research Report #153

Through the spider portal I have come
across a plethora of new horror designs
for Specimen 1 as well as some new
ways of recruiting soldiers.

In today's dive I discovered a cluster
of webs centered around short horror
experiences as well as some sort of
Italian cooking. I will continue to
research this particular web cluster.


Research Report #154

Today's dive inspired me to create a
design for Specimen 1 that I think
will be more effective. It seems
this creature known as Jeff is
terrorizing the world above. Further
research on other webs led me to
believe there are multiple Jeffs,
some even crossbreeding with other
monsters. It goes without saying the
offspring may prove interesting.


Research Report # 155

Today an idiot GL Labs worker thought
to question my concept for the new
design. They stated that whatever
creature Jeff is, he certainly does
not resemble my design. I countered by
showing them the stacks upon stacks of
images depicting him as I have and
then skewering him in the ribs with
my knife.


Research Report # 156

Recruitment is just barely staggering
along and I need to do something
about it.

From research gathered in today's dive
I believe I have the solution. We need
to attract one of these LP people to
the house. After they are here I
believe other LP people and
'viewers' will flock in.


Research Report # 157

I have started my plan to attract the
LP people to the house. I have sent
hundreds of identical notices to a
couple of the big LP people. So far
most have gone unseen, so I have
today enlisted all GL Lab slaves to
copy the message I've written and
post it as frequently as possible.


Research Report # 158

Today in the spider portal we got a
few replies to our brochure for the
house. Most stated that we were some
kind of canned meat product, but a
few seemed positive. I'm now shutting
down the advertising campaign to focus
all of our workers into beefing up
the recruitment strategies.


Research Report #159

Well this morning, or evening, or
afternoon, I can't really tell down
here, a worker from GL Labs brought
me distressing news about the title
of our house. It seems another house
far away already has our title somehow
and wants us to change ours. They
must have a larger ghost army than
ours, so further investigation
is required.


Research Report # 160

Today the worker said with enough
funds we can dismiss this title
metamorphosis, but I've decided to
keep all funds toward dried noodle
sustenance and scary things. I'm not
sure how this other mansion is going
to benefit from this. However, all
other news is good and the next wave
of monsters are about ready.


Trivia

  • The artwork for the December update download page features her smirking at the corpse of Santa Claus, having stolen his hat, which further indicates her sinister nature.
    • In the Mall of the Spook minigame, Spooky is shown gleefully murdering people with a knife, confirming her sinister nature. She is also shown to be egotistical, as all names in the high score screen are changed to "Spooky", including the player's.
    • In Mrs. Spook, Spooky brutally murders Pac-Man by impaling him with a huge nail.
  • Despite being very cute, Spooky wants to be feared and resents being called adorable or cute.
  • Spooky is left-handed, which serves as a clue to her personality since left-handedness is classically seen as more evil (example from Latin "sinistra", lit. "left-hand side").
  • When starting up the game, Spooky's face can sometimes flash onto the screen. The same can happen when the game is paused.
  • Spooky is called "Spook" by the Generic Lab Assistants in GL Labs.
  • Spooky seems to be a fan of Edgar Allen Poe, or at the very least the 1964 film The Masque of the Red Death, since she dressed up as the Red Death for Halloween.
  • In some images for Karamari Hospital, she can be seen holding a small red and white cooler.
  • Despite being a ghost, in one of Karamari Hospital's loading screens, Spooky is shown eating.
  • During Spooky's fourth encounter, the dialogue text has the incorrect use of "your". This is present in both versions of the game.

Appearance

Since the 2019 Halloween Update, Spooky has a 3D model and is slightly transparent. Her 3D model doesn't have a nurse or Halloween costume, however.



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