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These are monsters that the player encounters throughout the main game and Karamari Hospital that are not considered specimens, since they do not show up on the CAT-DOS, yet are still considered enemies as most of these creatures can harm the player. They are only encountered in very specific rooms.

EX 03 spr

One of the Classroom Shadows.

These immobile shadows appear in the Japanese classrooms at Room 165.

Appearance

They all resemble the shadows of both male and female children.

Gameplay

The Classroom Shadows will only appear if the player shines the flashlight at them. They are harmless until the player walks into them, then they will then attack and deal 20 damage. They can be avoided if the player doesn't shine the flashlight on them or walk into them.

They also appear at the good ending of the game, where Spooky announces the "troops" that there are enough ghosts to begin the invasion.

EX 04 spr

The deer.

The Violent Deer are enemies that only appear in Rooms 552-556.

Appearance

At first glance, and from a safe distance, these creatures resemble perfectly normal and docile fawns, peacefully grazing among the foliage. While they seem harmless at first, when the player approach them, they will charge at the player, showing a mouthful of long sharp fangs.

Gameplay

The player must either escape them by making it to the door or kill them with the axe, which will take 2-3 hits. It also happens rarely, but they can jump scare the player with Specimen 8's face when they attack or get killed.

Trivia

  • It appears they have killed The Hunter.
  • It is possible they are the "children" Specimen 8 refers to.

EX 10 spr

Howard's appearance.

Howard is a minor enemy found in a randomly generated room in the base game.

Appearance

Howard appears to be a tall human-like figure with no pupils or visible mouth. It is a color similar to bronze, hence its unofficial name. It wears no clothes, is bald, and has a body shrouded in darkness.

Gameplay

Howard is encountered in a randomly generated room with no official name. When entering the room the player will be presented with a short hallway, walking down the hallway will lead to a small room with a locked door to the left and 2 tables with a note on one to the player's right. The room continues down another hallway where the room loops until the door randomly unlocks. The Bronze Specimen spawns at random times when looping the unnamed room. It will run at the player with a bellowing screech, temporarily turning the screen black. This minor enemy/monster can not kill the player.

Trivia

  • Howard is a subtle reference to the very popular Silent Hills demo, P.T.
  • The audio that plays when Howard makes contact with the player is the same audio that plays when Specimen 12 first starts it's chase.
    • This sound is also sometimes heard when Specimen 1 jumpscares the player on lower floors.

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W.A.M.'s appearance.

Wolfgang Amadeus Mozart (aka W.A.M.) is a dark figure that appears in Room 557 behind the player after the record player stops on its own.

Appearance

W.A.M. is human-like figure shrouded in darkness. It wears no clothes, is bald, has no visible mouth, and has gray pupils.

Gameplay

After turning on the record player in Room 557, it will end up stopping on its own. If the player turns around, W.A.M. will appear and then quickly disappear. This will repeat every time the player turns around if they look back at the record player.

Bugs

  • There is a bug, where W.A.M. doesn't disappear.

Trivia

  • W.A.M. bears a striking resemblance to SCP-106 & SCP-513-1.
  • W.A.M. is named after Wolfgang Amadeus Mozart, a famous musical composer.


HOS ex11

Carl.

Carl is a minor enemy encountered in the Karamari Hospital DLC for Spooky's House of Jump Scares.

Appearance

As you go to the toilet, you will see a door reading: "Out of order". When you see a blooded standing toilet, touch it, then open the "Out of order" door. When looking at the toilet, a small Slenderman-esque figure with a centipede segmented body would come out of the toilet and scream at you. Afterwards, it'll disappear.

Lore

In his early life, Carl was salesman of the year for his high sales of the Thunderstrike Volcano Mixer. Come to find out it was actually a vacuum with serrated blades inside, making it very difficult to remove processed food bits. Sadly, he was fired for misconduct when his boss found out he was smuggling large amounts of centipede eggs into work and hiding them in the ceiling. Carl's current occupation is a plumber.

Trivia

  • When asked what he should be named, game composer Jake "Virt" Kaufman immediately responded "Carl" - who now shares a name with a QA tester for the Karamari Hospital DLC.

Vrius

Virus.

The Virus or the big Heart is an obstacle encountered in Karamari Hospital.

Behavior

The virus appears in the corridor connecting the morgue with hallway featuring maintenance room and dinner room. His main role is to prevent player from entering the morgue without turning the power off. Hitting it with Axe will cause it to pulse faster for a while. Pressing E will say "I can't get past it"

Player can destroy the Virus by using an acid bottle, which cause it to burn out. Another way to destroy the Virus is to hit it with the Sword.

Destroying the virus allows the player to bypass Monster 1's hallway.

Trivia

  • The virus cannot be killed before turning the power off, even with the sword.
  • Killing the virus is counted as killing the monster, meaning that it also has an effect on the Demon Child's behavior.
  • This is the only enemy which can be killed during the first game.
  • Killing the Virus with the sword causes it to immediately disappear rather than burning out, also it's "scream" cuts out.

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