As of July 21 2015, the final rooms have been added.
First, the player is in a large room with fountains to the sides. The walls are black and there is hardly any light, rendering navigation difficult. The notes seem to come from scientists studying the mysterious recent deaths of whales. The door at the end leads to a corridor with two doors, one locked with a password and the other leading to a view of what seems to be either a great tank or the ocean. A whale passes by the window, after the player picks up the note in the room.
The door on the right of the first room leads to a corridor with two doors. Inside the rooms are more notes, including one with the password, and a lantern which allows the player to see better in the dark. When one comes back to the password door and inputs the code, one can turn down the water pressure to open the metallic door in the main room.
The player is then in a flooded room with one last note, and a locked room. After finding the key and opening the locked room, Specimen 13 plunges inside the water and starts chasing the player.
It chases the player through flooded rooms and floating crates until about room 930.
At room 995 is the savepoint room similar to the ones found every 100th rooms (some new posters may appear, to confirm). Then at the final room is the door to freedom that takes the player "outside", with a blue sky and green prairies. Then the sky seems to crash with an error message as Spooky appears, looking disappointed that you survived. But she perks back up when she hears Specimen 9, stating that she is sending you on a final test "to prove your fortitude or dedication. Or something".
A door appears and the player finds themselves in a short, white hallway that leads them to a small area with a radio on white table. A voice says, "I'm taking all those 'logs' they keep throwing out... And I'm nailing them together". To the right is a door that the player can go through that leads to a hallway with many doors, but only the door at the end can be pushed open. The door leads to a room with 3 other doors and again only the door straight ahead of you can be opened. A small panel says 731. Going into that room triggers a cut scene of Specimen 9 transforming. The player is then transported to a room with no doors and the new form of Specimen 9 floating in-front of the player.
Click here for further boss battle information.
According to the game's creator, there are 2 endings :
|The following information contains spoilers. To view them, click the [show] tag.|
If you use your axe swings wisely during the boss battle with Specimen 9, the roof collapses on you when the battle ends. Spooky suddenly appears, claiming that you died so tragically that you are now a ghost. After this, both the player and Spooky float off the floor. The floor folds up to revel the player is standing on a ledge overlooking a huge room filled with Spooky's army of ghosts. Spooky appears on a large video screen in the center of the room, stating that her forces have finally reached the required number. She then states that her goal is lead her army in a quest to stop people calling ghosts "cute" or "adorable." After this, the game ends.
If you beat the boss while you swung your axe around aimlessly for most of the fight, you will get the bad ending. Instead of being crushed by the ceiling, the player keeps swinging the axe at the boss, with each swing making the screen redder. Then Spooky appears in a similar fashion of how she appeared in the other ending, except, this time, her dialogue is different. She congratulates the player and says it was interesting to see someone swinging the axe around aimlessly. She then says she thinks you'll make a fine specimen. After this, the player is shown, dragging a bloody axe behind him/her, the screen says "Bad Ending," and the game ends.
- The final boss fight is very similar to the boss fight with Ganondorf of the Legend of Zelda series, particularly as seen in Ocarina of Time.